Learn more about me by viewing my resume below. You will also find selected samples of some of my multimedia work.

Megagalactic LLC
Contact: David Pu'u , CEO
Title:Audio Director, Composer, Producer
Dates: 2005-2007
Responsibilities: Direct all creative and emotional aspects of audio from preproduction to final. Work with, direct & stimulate the crew and audio team to create and produce world class results. Mentor and cultivate individuals on the crew and audio team through feedback, praise and constructive criticism.
View My Resume for more info.> WordDOC
Website:
anequatorialconvergence.com

Audio Addicted
Contact: Editor
Title: Sound Editor, Dialog Editor
Dates: 2004-2006
Responsibilities: Write articles and tutorials about music producing and recording engineering. Wrote articles that charted the impact of music technology on music production and recording processes. Published and edited articles about MIDI, computer technology, equalization, mixing, recording vocals, mic placement, etc., for electronic musicians, music producers, and deejays around the world.
View My Resume for more info.> WordDOC

Nightingale Conant
Title: Recording Engineer
Dates: 2004-2005
Responsibilities: Responsible for recording and directing hundreds of hours of Voice Over for Dr. Deepak Chopra, Tony Robbins, and Robert Kiyosaki.
View My Resume for more info.> WordDOC
Websites:
http://www.nightingale.com

TKO Software, Inc.
Contact: John Sicat, Art Director
Title: Audio Director
Dates: 2003-2005
Responsibilities: Work with art directors, programmers and other team leads to discuss overall audio needs for each game. Establish production timelines in cooperation with producers & development directors. Evaluate, choose, direct and work with external composers, post facilities, casting agencies etc. Produced, or was responsible for outsourcing, music, sound FX, VO for numerous games across multi-platforms including XBOX, PS2, GC, PC, N-Gage, Wireless. Use Perforce and Alienbrain to maintain large databases of audio assets. Other responsibilities included ordering equipment, interviewing/hiring audio interns, troubleshooting software/hardware, hiring voice talent, etc.
View My Resume for more info.> WordDOC

EALA
Contact: Gregory Allen, Audio Director
Title: Audio Integrator
Dates: 2004 August - November
Responsibilities: Responsible for audio integration & sound editing for 4 levels on GoldenEye: Rogue Agent.
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EALA
Title: Audio Director, Sound Designer, Sound Editor, Audio Integrator
Dates: 2003
Responsibilities: Sound concept, design, planning and initial budgeting in pre-production through to recording and scheduling in production and coordinating the final mix in post-production and overall quality control of the audio process. Additional responsiblities include sound design, audio integration & sound editing for Medal of Honor Allied Assault: Breakthrough.
View My Resume for more info.> WordDOC

Superlative, Inc.
Contact: Jeremy Craig, Art Director
Title: Multimedia Director & Sound Designer
Dates: 1999 - 2003
Responsibilities: Closely work with the Senior Technical Artist to setup the technology goals. Effectively manage multiple priorities with varying levels of urgency and importance. Voice Over, Kiosk design, Create audio for flash movies and commercials. Responsible for presenting a uniform aural/visual quality for all of Superlative’s Custom Multimedia projects including DVD Interfaces, Kiosks, Flash movies, Commercials, etc.
View My Resume for more info.> WordDOC

More Upon Request

Demo Reel: Cinematics & Videos

An Equatorial Convergence
(2007) Initiated, coordinated, supervised and controlled matters such as hiring key personnel and talent. Plan schedule overview. Primary composer and sound designer.

 
Medal of Honor Breakthrough: Level 5 - Sicily
Medal of Honor Breakthrough: Level 8 - Monte Casino
(2003) Sound concept, design, planning and initial budgeting in pre-production through to recording and scheduling in production and coordinating the final mix in post-production and overall quality control of the audio process. Additional responsiblities include sound design, audio integration & sound editing
 

The Elder Scrolls® Travels: Shadowkey
(2004) Audio Director. Coordinated and managed Texas & Santa Cruz audio teams to deliver title on time and under budget.

Digital Girl
(2005) Music composer, sound designer and manager responsible for the audio experience.

GoldenEye: Rogue Agent - Deathtraps
GoldenEye: Rogue Agent - Trailer
(2004) Sound Editing & Integration

 
More Upon Request
 
Music Samples
Elephant | 2Pills - Written, arranged, produced, mixed, performed by me. Except vocals and lyrics. Songs for the Long Beach, CA artist Super Coupe.
It's not so simple | Complicated Calculations - Experimental Electronica, all digital, composed & programmed in Logic and Rebirth.
 
More Upon Request

 


GoldenEye: Rogue Agent
Publisher: EALA | Platform: XBOX, PS2, GC

Responsibilities: Responsible for audio integration, sound design, and sound editing for 4 levels


Medal of Honor Allied Assault™
Breakthrough
Publisher: EALA | Platform: PC

Responsibilities: Sound concept, design and planning in pre-production through to recording and scheduling in production and coordinating the final mix in post-production and overall quality control of the audio process. Additional responsiblities include sound design, audio integration & sound editing for Medal of Honor Allied Assault: Breakthrough.


Medal of Honor Allied Assault™
Publisher: EALA | Platform: PC

Responsibilities: Sound Sound design, audio integration & sound editing.


Elder Scrolls® Travels: Shadowkey
Publisher: EALA | Platform: XBOX, PS2, GC
Responsibilities: Managed 2 sound designers and a VO editor. Responsible for sound concept, design, planning and hiring audio technicians in pre-production through to recording and scheduling in production and coordinating the final mix in post-production and overall quality control of the audio process.


Tenchu: Wrath of Heaven
Publisher: TKO Software | Platform: Wireless/J2ME and BREW

Responsibilities: Managed 2 sound designers and a composer. Responsible for sound concept, design, planning and initial budgeting in pre-production through to recording and scheduling in production and coordinating the final mix in post-production and overall quality control of the audio process.


X-Men 2: Battle
Publisher: TKO Software | Platform: Wireless/J2ME and BREW

Responsibilities: Managed 2 sound designers and a composer. Responsible for sound concept, design, planning and initial budgeting in pre-production through to recording and scheduling in production and coordinating the final mix in post-production and overall quality control of the audio process.


Leisure Suit Larry
Publisher: Nokia | Platform: N-Gage

Gauntlet
Publisher: TKO Software | Platform: Wireless/J2ME and BREW

Ashen Empires
Publisher: TKO Software | Platform: Wireless/J2ME and BREW
More Upon Request